The savannah

On the west side of the mountains is the human and kender controlled savannah. The kender have one fairly large town called Stoppin, which is mainly a place of meeting for kenderkind. Almost every kender in the world visits Stoppin at some time in their lives. It is probably the one place you can get anything you want in Vahassa. Their smaller villages are Regatta (the kender build small fishing boats and sailing boats for fun), Serendipity (this is where Kenderkind originated – named because they all left from here and made wondrous, if accidental, discoveries, such as humans) and Walkabout (where Kenderkind go if they want to head north through the salty desert). The humans of Vahassa have a large city called Sanctuary, which is a large, heavily defended city built to allow the inhabitants of the borderland villages to flee back to if the orc threat grows too large, or in other times of disaster or crisis (such as grassfire). It sits before a large inland lake, which has a river stretching and winding to the sea (Vitas Lake, and the River Vitas). Along that river lies Bazaar, a large trading town where many riverboats stop on the way to Sanctuary. Harba is the last large human town, where ocean trade usually comes. There is a wealth of human villages. The northernmost one is called Scove, and is a ranger outpost, where hardy travellers go if they want to make the trek across the salty desert. It is also where humans get salt for preserving meat. South is Zelle, known for its antelope population. South again is Geren, the originating village of humanity. South again is Basten, which is known for its ferocious fighters and also a lot of large cats. South of that is Pachia, which makes use of elephants for work, and the fields south of Pachia are alive with all sorts of wildlife. East of those border towns is the wilds, where the closer you get to the mountains, the more wild and feral the landscape gets. Even large lizards, dinosaurs and other large creatures live here.

Inside the border villages, there is Oster to the north, where the humans farm ostriches. Caranda is south of that, and is a source of some wood, as it is fairly heavily wooded (for the savannah). Finally, furtherest south is Sylva, a village which covers a wide range of fields, mostly for animal grazing, although they have learned to raise animals that are not killed for meat (horses, camels, cows) because the inhabitants of the bushland to the south do not take kindly to the mistreatment of animals. One more place of importance in Vahassa is the Argent Tower – a brilliant stone tower complex to the north, which houses the academy of magic. Magic is highly valued in Vahassa, and wizards are given great respect.

The savannah

Making Myth Fizban