The flood plains

The Flood Plains covers the majority of the southern part of Manxiga, and arguably is the most habitable place on the contintent. Being as central as it is, there is little doubt as to its importance.

The Flood Plains are populated in the majority by goblins and ogres, who began with this as their homes at the beginning of Elwarne. Humans have only lived in Manxiga for about a generation, however due to their ability to learn the skills of others, they have quickly ascended to a third powerful race in the Flood Plains. Their trading nouse and the leadership of a few key individuals has left them in charge of two of the largest cities in Manxiga, and hence the world – Coratka and Chan Ma Rai.

Humanity is still the minority, however. Their control of Coratka and Chan Ma Rai is indicative of the necessity of trade to their power. Coratka is the main trading city with the peoples of the fiery mountains, who trade metal and stoneworked goods for food, slaves and other things. It is this trade, particularly in metalworked goods such as weapons, that has made the humans as powerful as they are. Coratka is as bustling a trading centre as you are likely to find, but concentrates mainly on mineral goods.

Its only rival is Chan Ma Rai, which is probably the biggest trading capital of the world. It is said that anything you need in Chan Ma Rai, you will find -for the right price. It is an enormous port city with an enormous port. Boat traffic is constant in and out of the city. Its hustle and bustle lacks even the semblance of order that Coratka has, because while people know why they go to Coratka – metals, gems, stone – people go to Chan Ma Rai for any reason. Both towns are run by ruthless mercantile guilds – it is the people with the money that run these human towns, and there is no secret about that.

Apart from these cities, the humans are in majority in two towns: Midhoo, which is the first town that humans rose to prominance in, simply because of its central location between the capital Ken Ta Ral and Woostuk and its importance as a midway point for wood transfer to the capital; and Bushiken, which is a military town on the elven border, where humans and bugbears (and now many others) go to practice in the martial arts. Its remoteness has helped it to stay somewhat aloof from the gold tarnished tinge of the rest of the Flood Plain towns.

Humans also control six villages of varying value. Po Rige sits on the road between Saadoe and Coratka, and grows oats and potatoes and corn on the hilly ridges in the area. Saadoe is a growing port city with trade coming directly from the west of Fiiel, and so this village becomes more important as a trade stopover there. North of Chan Ma Rai is the village of Po Khet, which is populated largely by Kender. The only reason this is allowed is because of the large human population also inhabiting. Ha Aretz is the village area that made Midhoo being a human controlled city possible. It is some of the most fertile and valuable producing land in the Flood Plains, and a human trader named Aretz worked his way up from slavery to owning the whole village. Ho Tael is a hospitable human settlement on the road between Ken Ta Ral and Saketome, known for its fine taverns; Pa Steer is a small agricultural community focussed on raising animals. Finally, Pa Direh is a remote village to the north of the fiery mountains where those who go north on pilgrimages go, or where those who return first come.

The gobilns and ogres are still very much in majority in the Manxiga flood plains, with their administrative efficiency and their healthy constitutions and large frames respectively allowing them to muscle and talk their way out of any serious contest over the whole continent.

They control the capital city, Ken Ta Ral. This enormous city is the administrative hub of the goblin system. It is a city steeped in bureaucracy and red tape. However, living standards are incredibly high here, and it is possibly the richest place to live, which is of course very attractive. East of Ken Ta Ral is the large lake.

Six towns are under the sway of the goblin/ogre coalition. Terrkan is the original settlement of the goblins, and is known for its bird life. Midcin is the original homeplace of the ogres, who grew to numbers in the shadow of the mighty mountains. Saadoe is a growingly successful town, with a smaller but by no means insufficient natural port. It is becoming increasingly used by boats coming directly from Fiiel. Mae Lin is the communications capital. The goblins and ogres keep tabs on many things going on around the world, and as such require a port for such information to come and go. Paper is also made here, and as such Mae Lin has become a hive for scholars, mages, and the entire legal industry. Saketome is well known for its alcoholic beverages, but also for the shadiness of its characters. It is said that those who seek to become warriors but cannot take the discipline end up in Saketome, making it a dangerous place. It has an enormous tavern called the Sprech Einfaches, run by a gnome by the name of Lendle, deeply involved in the alcohol trade. Trarkin is well known for making carts, and being a midway point for wood coming from Woostuck, which lies on the border of the elven lands. Harvesting wood is a dangerous business, because the elves see the jungle as their own, and defend it as such.

Finally, a large number of villages are populated by goblins and ogres in the main: Po Lel is a small village which has a group of scholars who study language; Po Kin and Po Nige are fishing villages (Po Kin has an annual “Queen Crab” competition, where the winner is the person who can capture the largest crab and deliver it to the ogre Queen Dimeh, who visits the village for such an occasion); Po Stal is on the road between Mae Lin and Koratka, and is one of the few places in Manxiga to breed horses; Pa Kel is another small village stop on the way from Koratka to Ken Ta Ral; Pa Dimeh is the village of a well known ogre queen who brokered the deal with the goblins that the ogres are actually in charge; Ho Lee is where a group of philosophical goblins awakened to the fact that the good gods are not the only gods; Ha Klas is a village of well-to-do goblins and ogres that still cannot afford to live in Ken Ta Ral; Ha Stak is known for growing a long leafed rice of which the leaves are dried and woven; Ha Ree is an oft-neglected goblin village because of its distance to a goblin town; Ha Stee is nothing but a stopover for carts coming from Trarkin; Ha Ran Ge and Ha Bin Ge are farming villages that get raided by elves fairly regularly; Ho Kee is known for being a far distant village with some fairy influence, where a popular dance was invented. Finally, Ho Tawadar is a small community built around hot springs, which are said to have curative properties.

The flood plains

Making Myth Fizban